This is taken from evildoctorwill over in the TTL Forum. I thought it interesting and am sharing it with you. They are listed from least favorite to most favorite.Who likes Halo? I do. Who likes Halo multiplayer? I do! So I decided that I'd rank every multiplayer map from Halo to Halo 3 (excluding the PC exclusives) from my least favorite to my favorite. Believe me, what started as a simple question from one friend to another became an epic time-consuming project, one that has only helped to build on the respect I hold for those Bungie folk who created my favorite multiplayer experience. Please remember that this is by no means an attempt to show the world the "Best and Worst of Halo Maps" or anything of that sort, instead it is just one fan's personal opinion on what he does, and doesn't, enjoy playing when it comes to the multiplayer mayhem we all have come to know and love called Halo. Feel free to comment on choices, or just leave a quick note on why you love or can't stand a particular map. So, without further ado, here are my Least Favorite To Favorite Maps in Halo.
#54. Coagulation
Kicking things off on this list of Least Favorite To Favorite Maps of Halo, we have the red-headed step child of Blood Gulch itself, Coag. Coagulation took everything that was great from it's predecessor, chewed it up, spit it out, and then proceeded to defecate itself onto the remains. What was left was Coagulation, a name just as ugly and retched as the map itself. Perhaps its due to the oh-so-many fond memories I have of playing Blood Gulch that seem to distort this map into what it is today, or maybe it is the absence of a certain entirely-too-over-powered-and-yet-somehow-amazing pistol, but I still hate this map. Maybe hate isn't strong enough of a word. What's worse that hate, anyway? Why do I detest this map? With the exclusion of the Halo pistol from it's sequel, and the rather large distance that this map had from on point of cover to the next, having a sniper rifle in Coag meant total domination. Spawn, killed. Spawn, killed. Spawn, killed. Get the picture? I remember right after Halo 2's launch, some friends of mine got together for a LAN party, just as we always did before with Halo, and fired up some Coag CTF. It didn't feel the same, as you would expect, and thus began the downward spiral that shall forever be known as Coagulation.
#53. Tombstone
If there ever were a map that comes close to Coag in terms of my utter hatred toward, it would be Tombstone. Now, I was not one of the countless Bungie fan boys clamoring for a remake of Hang 'Em High, I grasped the concept that Bungie very early on stated about their trying to recreate this map in the Halo 2 engine and it just not feeling right. I was totally fine with this map not showing up in Halo's sequel, but lo and behold, it did. Just as Coag did to Blood Gulch, Tombstone seemed to lack just about everything that made it's original so entertaining. However, unlike Coagulation, Tombstone was still semi-playable, and that is why it merely makes second to last.
#52. Elongation
Is anyone noticing a trend here? I don't like remakes. When all you do is take the original, put a nice graphics polish on it, and it back out into a game engine that is not the same, you don't really get the same experience. Elongation built on Longest in a way that I didn't enjoy, focusing on the objective side of the map, creating two bases for teams to attack, whereas my greatest memories of Longest (which will be detailed later on) were of the fun long distance rocket games. Elongation turned into a map where, if it popped up in matchmaking, I definitely wanted a veto option.
#51. Foundry
Mind you, I am not talking about the forged-into-everything-and-your-mother version of Foundry, I am talking about the run of the mill, default, wondering-who-on-Bungie-thought-this-would-be-fun version you get in matchmaking. To be honest, this map has brought us, through the wonders of Forge, such awesome maps as Onslaught and everyone's favorite Griffball court, but when it comes to seeing it pop up in Team Doubles or Team Slayer, I always get that slight taste of vomit like I'm going to hurl in a moment if I don't get something to drink soon when I see it show up in matchmaking. This map turns into a heated race for the snipers and rockets, and especially if you aren't playing a BR variant, it just turns into a Duck Hunt, waiting for the opposing team to pop their heads out so you can remove it from their sternum. Foundry is definitely on the Least Favorite side of my Least Favorite To Favorite Maps of Halo.
#50. Snowbound
Does anyone else think this is an attempt to re-imagine Battle/Beaver Creek? Well, if it is, it's a failed attempt. While some game types are enjoyable on Snowbound, like much of any SWAT gametype (minus SHWATGUNS) or even Team Splasers, most games of Team Slayer or Team Doubles always turns into one thing: Camping the shield doors. And if one team dares to stray outside of the protective shell otherwise known as the bases, its hello ghost, please mow me down! Snowbound and I don't get along, and I don't think we're going to work this out anytime soon.
#49. Last Resort
Another remake? You don't say! Last Resort feels to me like Bungie wasn't trying. They simply took Zanzibar and threw it into Halo 3 with about five minutes of tweaking (I know, I know, they put a lot more time into it than that, I'm just trying to make a point). It also feels larger to me than Zanzibar did, am I crazy for that? While not the horrible mess of a remake that Tombstone and Coagulation were, Last Resort is a map that I don't exactly smile when I see pop up in matchmaking. Although, Team Snipers and Shotty Snipers are at least semi enjoyable on Last Resort.
#48. Desolation
"Ahhh! Enough with the remakes, we get it already!" Is that what you are saying? Guess what, it's what I'm saying, too. While Derelict wasn't exactly a map I particularly enjoyed in Halo, Desolation took anything that was really good from it and just took it away. I will say it again; man-cannons don't equal teleporters. This map made spawn camping a real art form, where all you had to do was simply pick off your opponents as they spawned on the bottom of the map. Oh, what's that? You don't have a BR? Well, don't worry, the guy shooting at you does.
#47. Chill Out
Perhaps Chill Out makes it this low on my list of Halo maps due to the simple fact that I didn't play a lot of it back in the day. One thing is for sure, this is where this list officially stops being the "worst of" and simply begins to count down to the "best of" Halo maps. Chill Out didn't really have much wrong of anything wrong with it, however, just never really made it into my list of "most played" during my Halo days. Many will be angered, this I understand especially when you see what made it above Chill Out next…
#46. Chiron TL 34
I think I'm one of maybe five people who actually enjoyed this map. I loved it. Once you learn what leads you where, you can own on this map. But, to be quite honest, it is a pretty ridiculous map, and that has been proven by it being one of only four original Halo maps not to be remade in another Halo game. But, like I stated, I actually had fun playing this map every once in awhile. Definitely not a lot, though.
#45. Damnation
It had a waterfall, how can you go wrong?!? I did enjoy Damnation, with it's dizzying heights and complicated level design. Although, as original Halo maps go, I don't seem to have so many fun memories of this map as I do from the others, and for that, it sits near the bottom of the list.
#44. Derelict
Semi-fun map, large enough to be able to sneak around on, but not large enough to where you felt like you were lost trying to find your opponent. Many a night during a LAN party this was a great alternate to the hour-long Blood Gulches and crazy rocket games of Longest and Prisoner. At least Derelict was more fun than it's remake.
#43. Battle Creek